

In Asia and North America they can attract crowds of 100,000. E-sports require high speed internet access and present high intensity light shows, music, dancing along with the video gaming competition. Do our current sports stadiums lend themselves to housing these events? The physical requirements of e-sports in Sydney (pictured) required the design and construction of a purpose-built elevated stage housed in a movie theatre complex. However Australia joined the excitement early this year with major tournaments in Melbourne and Sydney. How many of our recent stadiums and those now being built have factored in this rate of growth for e-sports – and the possible concommitant impact on physical sports? So far it has mainly affected Asia and North America. and projected to continue this rate of growth for at least the next five years. What impact might this have – on physical sports and on our sports infrastructure? Already a $1.5 billion business, it is increasing at 30% p.a. Infrastructure decision making is about asking those questions that will help us make the adjustments we will need to make.įor example, consider the rise of e-sports, a.k.a competitive video gaming. You can think of IDM either as the next stage after strategic asset management or as an intermediary stage between 20th century physical infrastructure and a 21st century that will be increasingly cyber or cyber augmented, but the shape of which we do not yet know. IDM stands for Infrastructure Decision Making.
