
Slightly increased heavy weapons skill requirement Slightly lowered Tranq dart & 10mm pickup ammo amountīallistic Aug protection levels: 20%, 30%, 40% 50% Lowered MJ12 commando machine gun hit dmg from 15 to 10 Lowered MJ12 commando close range damage multiplier Grenade carry limit restored and vendor inventory bug fixed Security cameras now spot dead bodies and have increased view range. Med bots & repair bots now only heal two times before running out of power. Most weapons have more weapon mod upgrade options, more recoil and well-rounded balance. Skill buffs: Medskill increased max health ever so slightly, Hacking comes with a chance of failure unless you upgrade to master, Environmental Training allows you to stack apparel in the inventory. Drag a item out of your inventory to drop on the floor a la System Shock.


Medbots and Repairbots can only be used twice, choose when to heal wisely. Security cameras spot dead bodies and have double the view range. Many map alterations & additions in the interest of challenge, choice and consequence, realism and bugfixes. Vanilla bug fixes (Skill points bugs, Lockpick/Multitool glitch, Map issues etc). Alterations to weapons performance and additional weapons to be found. Re-balanced augmentation and skill system. Greater challenge: Tougher AI, reduced effectiveness of overpowering tools (Regen Aug for example), less ammo and more. Starting a playthrough on Give me Deus Ex also disables object highlighting and the crosshairs, but these can be re-enabled in Options -> Gameplay.Give Me Deus Ex mode is a gameplay enhancing mod for Deus Ex (original) that focuses on providing more challenge for experienced players, plays off of the strongest aspect of Deus Ex: choice & consequence, and makes the game feel fresh again.Įnjoy! It's only fitting that I return the favour. You get more (50% more in this case compared to the next difficulty) out of your 100 health (or 200 max with nutrients), ie take more damage before you die, on Tell Me a Story than harder difficulties.

Note that the player health always shows up as 100 ingame regardless of the difficulty but it is more of a percentage. This is taken directly from the strategy guide.
